Entry for UC Berkeley's CS61A Project Fair, Fall 2018. Nominated as outstanding by project fair judges.

An experimental lifeform escaped, and it's up to you to capture it. Using a variety of tools, contain the monster while avoiding occupational hazards before it destroys the lab!

Arrow keys to move. In each level, push around the orange monster-launchers into strategic places to help get the monster into the cage. When you've finished setting up the launchers where you want them, press the "Begin" button to spawn the monster and chase it to the trap. Note: If the launcher gets stuck in a corner, you can reset the game in 2 ways: you can press "v" to skip the level, or "x" to go back to main menu. Good luck!

Code & art - Ashley Zhang (ashz)

Code & level design - Edgar Hildebrandt Rojo

Music & sound - freesound.org & Kevin MacLeod (incompetech.com)

"Run Amok" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

"8bit Dungeon Boss" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

"Funky Chunk" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

"Phat Sketch" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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